ROLLER COASTER REVIEWS

Sunday, July 7, 2013

DOMINATOR

Kings Dominion

This floorless coaster, originally known as Batman:The Knight Flight before being transplanted from Geauga Lake,  dominates the landscape from the Kings Dominion parking lot, as it’s the closest ride to the park’s entrance.  It was therefore my first and last ride of the day.   When the all clear signal is given, the floor drops out from the loading platform and the train makes a right turn out of the station (after a small dip similar to the one on Nitro) before ascending a 157-foot lift hill.   It then descends 148 feet at a right angle, shoots up into a 135-foot vertical loop, makes an upward right turn, swoops down and goes up into a cobra roll.   The ride features a substantial length of track (4,120 feet) and a total of 5 inversions, the other two of which are interlocking corkscrews.  It’s very well laid out and nicely paced, with good airtime and a strong thrill factor. Although I enjoyed my rides, I found them to be a bit rough in spots and would advise riders to keep their heads back to avoid an ear boxing.  Dominator is as good as if not better than most coasters of this type.  4 out of 5 stars.  For more information about rides at Kings Dominion, visit www.kingsdominion.com





FLIGHT OF FEAR

Kings Dominion

Being turned upside down in total darkness without any warning is something that has never particularly appealed to me, which is why I skipped Flight of Fear on my previous visit to Kings Dominion.  However, on the second visit I decided to give it a go and am glad that I did.  The entire ride takes place inside an unprepossessing building designed to look like a military fort.  Like Volcano the Blast Coaster, Flight of Fear has separate areas for unloading and loading the train, so that riders on the loading platform see a completely empty train.   Once the train is loaded and cleared for dispatch, it’s launched from zero to 54 mph almost instantaneously, with no preamble or period of anticipation.   (This is a linear induction motor launch coaster.) The riders go zooming off into the darkness with little idea of what awaits them.  What awaits them is a pretty wild ride with four inversions, the first of which is a cobra roll.   The other two are a sidewinder and corkscrew.  Inbetween these are multiple twists and turns.  The corkscrew comes up after the first brake run, following a downward curve.   Although there is faint illumination at times, allowing the riders to see some of the turns, there is no illumination during the inversions.  These take place in total darkness and I must say that going through a cobra roll in the dark was a really freaky experience.   I should mention that the restraints consist only of a lap bar and seat belt that fastens on the far side of the seat but does not go across the rider.  Even so, it works.  Flight of Fear is a novel and vastly entertaining coaster.  4 ½ out of 5 stars.  For more information about rides at Kings Dominion, visit www.kingsdominion.com


REBEL YELL

Kings Dominion

This wooden duelling coaster features two tracks with red and blue trains although both red and blue trains run on both tracks.  From the side on which I was riding, the train makes a right turn out of the loading station and ascends an 85-foot lift hill.  (From the other side, the train presumably makes a left turn out of the station.)  It then drops 81 feet before going through a series of turns, drops and bunny hills which afford some nice pops of airtime.   As a result I found myself repeatedly sliding forward in my seat and couldn’t use my feet to brace myself because there was an open space between my row and the row in front of me, with nothing to offer resistance.   Duelling coasters are always fun and this one is no different.   In my opinion Rebel Yell is not as good a ride as, for instance, Lightning Racer, but not at all bad.  3 out of 4 stars.   For more information about rides at Kings Dominion, visit www.kingsdominion.com



GRIZZLY

Kings Dominion

Because Grizzly is mostly hidden in the woods, I had little or no idea of what to expect.   The only thing I expected was a ride on an aging wooden coaster and that is what I got.    From the loading station, the train turns left and navigates a switchtrack before ascending an 87-foot lift hill.   The lift hill proved to be a precursor of what was to come.  While on the lift hill, the train struck me as unstable to the point of feeling rickety.    After the initial 84-foot drop, the train underwent a noticeable loss of acceleration upon reaching the first turn.   From there it went through a series of drops and turns.   It was a very rough ride, even from the 3rd row.    At one point the train goes through a tunnel and although this is probably the high point of the ride, I thought that it was also the roughest part.   This coaster features 3, 150 feet of track and a figure 8 layout.  Grizzly isn’t a bad ride if you like it rough. 2 ½ out of 5 stars.  For more information about rides at Kings Dominion, visit www.kingsdominion.com  The second photograph is courtesy of Coaster Image, a great site for coaster photographs: www.coasterimage.com