Possessed
has been through a number of incarnations since its inception at Six Flags
World of Adventure, which became Geauga Lake after the park was sold to Cedar
Fair. Originally named Superman:
Ultimate Escape, it has also been known as Steel Venom, Voodoo and finally,
Possessed. After being transferred to Dorney Park ,
it was known as Voodoo but due to a copyright issue, the name was changed to
Possessed. An inverted LIM (linear
induction motor) launch coaster, it propels riders back and forth between two spikes, one
of which is twisted and one of which is straight. Unlike many suspended coasters,
this one seats only two across. From the
loading station, the train is launched at a speed of 70mph to about ¾ of the
way up the twisted spike, rotating the riders 180 degrees in the process. The riders are then launched backwards up
the straight spike, launched forward up the twisted spike and again launched
backwards up the straight spike. After
the second launch up the straight spike, the holding brake freezes the train so
that riders are held there for a couple of seconds before being launched back
to the twisted spike. The train is then
launched backwards back to the loading station, so that riders are launched up
the twisted spike three times but up the straight spike only twice. Although this coaster is 180 feet tall,
because the train is not launched to the top of either spike, the drop is only
125 feet. According to Roller Coaster
Database, the maximum vertical angle is 90 degrees. I must admit that I was somewhat apprehensive
about riding Possessed but it’s not nearly as scary as it looks. The scariest moment, in my three rides, was
being held on the straight spike after the second launch up that spike. This was somewhat unnerving. And there was a definite thrill to be
experienced in the 180-degree rotation on the twisted spike. I tried several different riding positions
and found that the front seat was better for the twisted spike, as that
resulted in being significantly higher up than those at the back of the train,
but of course the exact opposite is true when the train is launched backwards
up the other spike. The ride is very short
and this makes sense because it’s too repetitive to sustain anyone’s enthusiasm or
excitement for much longer. Possessed
provides an interesting and somewhat electrifying ride but not one which is any
way spectacular, probably due to the relatively low G forces. The one
thing about it that does stand out is that it’s different. 3 out
of 5 stars. For more information about
rides at Dorney Park , visit www.dorneypark.com
ROLLER COASTER REVIEWS
- AFTERBURN
- ALPENGEIST
- AMERICAN EAGLE
- ANACONDA KINGS DOMINION
- APOLLO'S CHARIOT
- AVALANCHE KINGS DOMINION
- BACKLOT STUNT COASTER
- BANSHEE
- BATMAN: THE DARK NIGHT
- BATMAN: THE RIDE SFGA
- BATWING
- Behemoth
- BIZARRO SIX FLAGS GREAT ADVENTURE
- BIZARRO SIX FLAGS NEW ENGLAND
- BLUE STREAK CEDAR POINT
- BOOMERANG COAST TO COASTER
- BOULDER DASH
- CANNIBAL
- CAROLINA COBRA
- CAROLINA CYCLONE
- CEDAR POINT
- CHEETAH HUNT
- COLOSSUS THE FIRE DRAGON
- CONEY ISLAND CYCLONE
- Cyclone Six Flags New England
- DEMON - SIX FLAGS GREAT AMERICA
- DIAMONDBACK KINGS ISLAND
- DOMINATOR - KD
- DORNEY PARK
- DRAGON FIRE
- EL TORO
- FAHRENHEIT
- FIRECHASER EXPRESS
- FLASHBACK SIX FLAGS NEW ENGLAND
- FLIGHT DECK
- FLIGHT OF FEAR - KD
- FURY 325
- GALACTICA
- GATEKEEPER
- GEMINI
- GOLIATH - SIX FLAGS FIESTA
- GOLIATH - SIX FLAGS GREAT AMERICA
- GOLIATH - SIX FLAGS NEW ENGLAND
- GREAT BEAR
- GRIFFON
- GRIZZLY
- GWAZI
- HERSHEYPARK
- HOLIDAY WORLD
- HURLER - CAROWINDS
- HYDRA THE REVENGE
- INTIMIDATOR
- INTIMIDATOR 305
- IRON RATTLER
- JET STAR 2
- JOKER'S JINX
- JUDGE ROY SCREAM
- KINGDA KA
- KINGS DOMINION
- KUMBA
- LEVIATHAN
- LIGHTNING RACER
- LIGHTNING ROD
- LOCH NESS MONSTER
- MAGNUM XL 200
- MAVERICK
- MEAN STREAK
- MIGHTY CANADIAN MINEBUSTER
- MILLENNIUM FORCE
- MIND ERASER - SFNE
- MONTU
- MR. FREEZE REVERSE BLAST
- MY TOP TEN ROLLER COASTERS
- MYSTERY MINE
- NEMESIS - ALTON TOWERS
- NEW TEXAS GIANT
- NIGHTHAWK
- NITRO
- OBLIVION
- OUTLAW RUN
- PHOENIX KNOEBELS
- POLTERGEIST
- POSSESSED
- POWDER KEG
- RAGING BULL
- RAPTOR - CEDAR POINT
- REBEL YELL
- RITA - ALTON TOWERS
- ROADRUNNER EXPRESS
- ROAR
- ROLLER COASTER
- ROLLING THUNDER
- RUNAWAY MINE TRAIN - SFGA
- SHEIKRA
- SHIVERING TIMBERS
- SHOCK WAVE
- SIDEWINDER HERSHEY PARK
- SIX FLAGS GREAT ADVENTURE
- SIX FLAGS NEW ENGLAND
- SKYRUSH
- SKYRUSH PHOTO SHOOT
- STEEL FORCE
- STINGER
- STORM RUNNER
- SUPERMAN - RIDE OF STEEL
- SUPERMAN KRYPTON COASTER
- SUPERMAN SFGA
- TALON
- TEMPESTO
- TENNESSEE TORNADO
- THE BEAST
- THE DARK KNIGHT - SFGA
- THE HURLER
- THE HURLER KINGS DOMINION
- THE JOKER
- THE SMILER
- THE VOYAGE
- THEME PARK REVIEWS
- THI3TEEN - ALTON TOWERS
- THUNDERBOLT
- THUNDERBOLT - SFNE
- THUNDERHAWK - DORNEY
- THUNDERHEAD
- TITAN
- TOP THRILL DRAGSTER
- TWISTED TIMBERS
- TWISTER KNOEBELS
- VIPER - SFGAM
- VOLCANO THE BLAST COASTER
- VORTEX
- WICKED
- WICKED CYCLONE - SIX FLAGS NEW ENGLAND
- WICKER MAN
- WILD BEAST
- WILD EAGLE
- WILD ONE - SIX FLAGS AMERICA
- WILDCAT - LAKE COMPOUNCE
- WILDCAT HERSHEY PARK
- WILDFIRE
- WOLVERINE WILDCAT
- WOODEN WARRIOR
- X-FLIGHT
Sunday, July 14, 2013
THUNDERHAWK
Dorney Park
This
ancient coaster (opened 1923) holds some sentimental value for me, as it’s one
of the first coasters I ever rode, with my Aunt Agnes who was crippled with
polio and wore a brace on one leg but loved roller coasters. At that time it was painted yellow but is
now a sort of beige color. And
although it has undergone a number of other modifications over the years, it
has been surprisingly well maintained.
From the loading station, the train makes a right turn and ascends an
80-foot lift hill. It then drops 65 feet
and proceeds through a series of twists, turns and drops. The addition of trim brakes did not do much
for the airtime but it still has some.
Not surprisingly, the ride is a bit rough but I would actually call it
good rough, in sharp contrast to the roughness of some other older wooden
coasters I’ve ridden. Thunderhawk is
hardly exceptional but due to its age, is something of a classic. 2 ½ out of 5 stars. For more information about rides at Dorney Park ,
visit www.dorneypark.com
Sunday, July 7, 2013
DOMINATOR
Kings Dominion
This
floorless coaster, originally known as Batman:The Knight Flight before being
transplanted from Geauga
Lake , dominates the landscape from the Kings
Dominion parking lot, as it’s the closest ride to the park’s entrance. It was therefore my first and last ride of
the day. When the all clear signal is
given, the floor drops out from the loading platform and the train makes a
right turn out of the station (after a small dip similar to the one on Nitro) before
ascending a 157-foot lift hill. It then
descends 148 feet at a right angle, shoots up into a 135-foot vertical loop, makes
an upward right turn, swoops down and goes up into a cobra roll. The ride features a substantial length of
track (4,120 feet) and a total of 5 inversions, the other two of which are
interlocking corkscrews. It’s very well
laid out and nicely paced, with good airtime and a strong thrill factor.
Although I enjoyed my rides, I found them to be a bit rough in spots and would
advise riders to keep their heads back to avoid an ear boxing. Dominator is as good as if not better than
most coasters of this type. 4 out of 5
stars. For more information about rides
at Kings Dominion, visit www.kingsdominion.com
FLIGHT OF FEAR
Kings Dominion
Being
turned upside down in total darkness without any warning is something that has
never particularly appealed to me, which is why I skipped Flight of Fear on my
previous visit to Kings Dominion.
However, on the second visit I decided to give it a go and am glad that
I did. The entire ride takes place inside
an unprepossessing building designed to look like a military fort. Like Volcano the Blast Coaster, Flight of
Fear has separate areas for unloading and loading the train, so that riders on
the loading platform see a completely empty train. Once the train is loaded and cleared for
dispatch, it’s launched from zero to 54 mph almost instantaneously, with no
preamble or period of anticipation.
(This is a linear induction motor launch coaster.) The riders go zooming
off into the darkness with little idea of what awaits them. What awaits them is a pretty wild ride with
four inversions, the first of which is a cobra roll. The other two are a sidewinder and
corkscrew. Inbetween these are multiple
twists and turns. The corkscrew comes up
after the first brake run, following a downward curve. Although there is faint illumination at
times, allowing the riders to see some of the turns, there is no illumination
during the inversions. These take place
in total darkness and I must say that going through a cobra roll in the dark
was a really freaky experience. I
should mention that the restraints consist only of a lap bar and seat belt that
fastens on the far side of the seat but does not go across the rider. Even so, it works. Flight of Fear is a novel and vastly
entertaining coaster. 4 ½ out of 5
stars. For more information about rides
at Kings Dominion, visit www.kingsdominion.com
REBEL YELL
Kings Dominion
This wooden
duelling coaster features two tracks with red and blue trains although both red
and blue trains run on both tracks. From
the side on which I was riding, the train makes a right turn out of the loading
station and ascends an 85-foot lift hill.
(From the other side, the train presumably makes a left turn out of the
station.) It then drops 81 feet before
going through a series of turns, drops and bunny hills which afford some nice
pops of airtime. As a result I found
myself repeatedly sliding forward in my seat and couldn’t use my feet to brace
myself because there was an open space between my row and the row in front of
me, with nothing to offer resistance.
Duelling coasters are always fun and this one is no different. In my opinion Rebel Yell is not as good a
ride as, for instance, Lightning Racer, but not at all bad. 3 out of 4 stars. For more information about rides at Kings
Dominion, visit www.kingsdominion.com
GRIZZLY
Kings Dominion
Because
Grizzly is mostly hidden in the woods, I had little or no idea of what to
expect. The only thing I expected was a
ride on an aging wooden coaster and that is what I got. From the loading station, the train turns
left and navigates a switchtrack before ascending an 87-foot lift hill. The lift hill proved to be a precursor of
what was to come. While on the lift
hill, the train struck me as unstable to the point of feeling rickety. After the initial 84-foot drop, the train
underwent a noticeable loss of acceleration upon reaching the first turn. From there it went through a series of drops
and turns. It was a very rough ride,
even from the 3rd row. At
one point the train goes through a tunnel and although this is probably the high point of the ride, I
thought that it was also the roughest part.
This coaster features 3, 150 feet
of track and a figure 8 layout. Grizzly
isn’t a bad ride if you like it rough. 2 ½ out of 5 stars. For more information about rides at Kings
Dominion, visit www.kingsdominion.com The second photograph is courtesy of Coaster
Image, a great site for coaster photographs: www.coasterimage.com
Sunday, June 9, 2013
OUTLAW RUN
Silver Dollar City
Outlaw Run
was among the most eagerly anticipated coasters to open in 2013 and after six
rides on it, I can certainly appreciate why.
This coaster has it all – aggressive thrills, airtime, novelty – and
threatens to displace El Toro as my all-time
favourite woodie. From the old
west-themed loading station, the train goes under the bridge used to exit the
ride and ascends a 107-foot lift hill.
From there it makes a short dip and short hop up before plunging 162
feet at an 81-degree angle. (Before
Outlaw Run opened, El Toro had the steepest drop of any wooden coaster in the USA at 76
degrees.) The drop, as anticipated, was
breathtaking, with phenomenal floater airtime.
Following the drop is a 153-degree overbanked turn which almost feels like
an inversion. The ride supposedly
features three inversions but the only time I perceived myself to be completely
upside down was during the double barrel roll – although the first overbanked
turn came awfully close. With the
drops, turns and inversions, this coaster has both floater and ejector airtime.
I found the airtime to be somewhat
better in the back of the train although the front seat is fun because there’s
nothing like staring down at that first drop. The train moves along at a pretty good clip
(68mph) and never perceptibly slows down. Toward the end of the ride is a pretty amazing wave turn followed by the
double barrel roll, which was beyond awesome and almost blew me away. An inversion such as this on a wooden
coaster is cause for celebration. I
should mention the fact that the restraints consist only of a lap bar and shin
restraint, and there is really nothing to hold onto! This works, however, the only drawback being
that the shin restraint makes it impossible for riders to put their feet flat
down on the floor of the train and can be felt at moments of airtime but I
didn’t find that to detract from the quality of the ride. Alas, the ride is over all too soon. Outlaw Run is a marvel of engineering and one
of the best coasters I’ve ever ridden. 5
out of 5 stars. For move information
about rides at Silver
Dollar City ,
visit www.silverdollarcity.com
WILDFIRE
Silver Dollar City
Wildfire is
not dissimilar to other B&M looping steel coasters I’ve ridden but there is
one notable difference. Most coasters of
this type descend the initial drop at an angle before entering the first
inversion but the drop on Wildfire is straight down. From the loading station, the train makes a
right turn, ascends a 120-foot lift hill and drops an impressive 155 feet before
entering an Immelmann loop. This is
followed by a vertical loop, cobra roll and finally, near the end of the ride,
a corkscrew. The train travels at a
speed of 66 mph and features a banked curve before the corkscrew. Wildfire provides an enjoyable ride
experience and in my opinion is a cut above other coasters of similar design. 4
out of 5 stars. For more information
about rides at Silver Dollar City, visit www.silverdollarcity.com
POWDER KEG
Silver Dollar City
Powder Keg
is somewhat different from other launch coasters I’ve ridden in that it uses
compressed air in lieu of a hydraulic launch, linear induction motor or linear
synchronous motor. At the outset of the
ride, the train is moved over to the left from the track in the loading station
to a launch track. With a certain
amount of fanfare – there are flashing stoplights – the train is launched from
0 to 53 mph up a 98-foot lift hill, at which point it drops 110 feet. (The ride ops at the time that I rode were
claiming that the launch is from zero to 60 and that the drop is 119 feet;
Roller Coaster Database says 53 and 110, so take your pick.) It then goes through a series of turns and
drops. Somewhat unusually, there is a
second lift hill about three quarters of the way through the ride. I found this to be a very smooth, fun ride
with a lot of kick but can’t say that Powder Keg blew me away. 3 out of 5 stars. Photograph by Jeremy Thompson, courtesy of Wikimedia Commons. For more information about rides at Silver
Dollar City, visit
www.silverdollarcity.comGATEKEEPER
Cedar Point
Cedar Point’s
new coaster for 2013, Gatekeeper, is very aptly named because part of the track
overhangs the entrance gates to the park.
A wing coaster seating four across, with two seats on each side of the
track, it’s accessed by two flights of stairs leading left and right. Out of
the loading station the train turns right, ascends a 170-foot lift hill and goes into a dive drop, from which it plunges
164 feet. This sets a new record for the
tallest inversion on a roller coaster, previously held by Volcano The Blast
Coaster at 155 feet. From there the
train enters an Immelmann loop. The
configuration of the track is interesting, as the initial section resembles a
series of coils contained within a compact area whereas the latter section is
stretched out and faintly resembles a figure 8. On the stretched out section, the train
passes through openings in two closely-spaced columns. Other elements of the ride include a flat
spin, zero-g roll, inline twist and inclined dive loop, the last of which is
displayed in photograph #4. Due to the
similarity in design/concept, comparisons with Dollywood’s Wild Eagle are
almost inevitable. I found Gatekeeper to
be the better of the two rides, for both the elements and the airtime. 4 out of 5 stars. For more information about rides at Cedar
Point, visit www.cedarpoint.com
RAPTOR
Cedar Point
Raptor is a
coaster I had bypassed on previous visits to Cedar Point in favor of more
extreme thrill rides such as Millennium Force and Top Thrill Dragster. I finally decided to give it a try and am
glad that I did. An inverted/suspended
coaster seating four across, it makes a
left turn from the loading station, ascends a 137-foot lift hill and drops 119
feet before going up into a 100-foot
vertical loop. This is followed by a
zero-g roll, cobra roll and first of two helixes. The ride features two corkscrews and a pretty
intense helix towards the end. What a
fun ride! I’ve been on several similar
coasters but thought that this one is somewhat above average. 3 ½ out of 5 stars. For more information about rides at Cedar
Point, visit www.cedarpoint.com
Saturday, May 4, 2013
GOLIATH
Six Flags Fiesta
This suspended B&M coaster, in its third incarnation (formerly known as Gambit and Batman:The Ride before being transplanted to Six Flags Fiesta) seats four across and ascends the 105-ft. lift hill directly from the station as soon as the train is dispatched. It then drops 80 feet at an angle before traversing the first of two tight loops. This is immediately followed by a zero-g roll and the second loop. I thought that the sequence of inversions contributed a lot to the overall ride experience. Altogether there are 5 inversions including 2 corkscrews and a couple of other nice elements, most notably a helix and a downward turn that gave me the sensation of free flying. It’s definitely a fun ride but in my opinion nothing exceptional. 3 out of 5 stars. For more information about rides at Six Flags Fiesta, visit www.sixflags.com/fiestatexas/
This suspended B&M coaster, in its third incarnation (formerly known as Gambit and Batman:The Ride before being transplanted to Six Flags Fiesta) seats four across and ascends the 105-ft. lift hill directly from the station as soon as the train is dispatched. It then drops 80 feet at an angle before traversing the first of two tight loops. This is immediately followed by a zero-g roll and the second loop. I thought that the sequence of inversions contributed a lot to the overall ride experience. Altogether there are 5 inversions including 2 corkscrews and a couple of other nice elements, most notably a helix and a downward turn that gave me the sensation of free flying. It’s definitely a fun ride but in my opinion nothing exceptional. 3 out of 5 stars. For more information about rides at Six Flags Fiesta, visit www.sixflags.com/fiestatexas/
BOOMERANG COAST TO COASTER
Six Flags Fiesta
I’d done a similar ride before but on a smaller scale, so
that this was to some extent a fresh experience. A coaster in operation at several Six Flags parks, Boomerang
Coast to Coaster goes
through the second part of the ride exactly in reverse of the first part. Although not much fazes me when it comes to
roller coasters and I consider myself a seasoned veteran, I must admit that the
first part of the ride had me completely unnerved. Being pulled up the first lift hill backwards
made me feel as if I was about to pitch forward at any moment and I had to
brace myself hard with my feet. This was
slow torture. Before reaching the top of the 116-foot lift
hill - and none too soon, from my perspective - the catch car releases the
train, sending the riders hurtling downhill through the loading station before
rocketing up into a cobra roll followed by a vertical loop. The train then ascends a second lift hill,
facing forward, and without warning is sent downhill backwards before going
through the 3 inversions in reverse. I
found that going down the second hill backwards was a lot easier than going up
the first hill backwards but also found the inversions more disorienting when
experienced in reverse. Boomerang is a
ride that packs quite a punch - maximum G-force is 5.2 - but it’s not for
everyone and I personally found it to be a bit much. One thing
I will say in its favor is that the ride is relatively smooth. I was comparing
it with Flashback at Six Flags New England and while Flashback is a headbanger,
Boomerang is not. 2 ½ out of 5 stars.
For more information about rides at Six Flags Fiesta, visit www.sixflags.com/fiestatexas/
POLTERGEIST
Six Flags Fiesta
This linear induction motor launch coaster is different from
anything I had ridden before due to the configuration of the track. The track is contained within a remarkably
compact area, much more so than even the space taken up by a compact twister
such as the Coney Island Cyclone. The
ride begins with a launch out of the station from 0 to 60mph and I must say
that the launch was a blast. After the launch to just under 80 feet (no, this
is not a tall coaster) the train goes through a number of twists and turns
within this limited area, so that the rider has the sensation of going around
in circles. The ride features 4
inversions, including a cobra roll, sidewinder, and near the end of the ride,
corkscrew. This was my first time on an
inverted coaster without a harness and I decided that it would be good practice
for my upcoming ride on Outlaw Run (which has nothing in common with Poltergeist other than a
lap bar as the primary restraint). Of
note is that the maximum G force is a whopping 4.5. Poltergeist is a fun ride with elements that
give it novelty value but nothing so exceptional that I would be dying to get
back on it. 3 out of 5 stars. For more information about rides at Six Flags
Fiesta, visit www.sixflags.com/fiestatexas/
SUPERMAN KRYPTON COASTER
Six Flags Fiesta
Built over the side of a quarry, this floorless coaster is purportedly the fastest B&M coaster of its type, with a top speed of 70mph. It features some exquisite scenery and nice, long (4,025 ft.) track. As the ride is dispatched, the floor drops out and the train, with riders sitting four across, climbs a 168-foot lift hill which hangs over a cliff. The train then enters a helix, drops 163 feet at a deliciously wicked right angle and shoots up into a pretty impressive 145-foot vertical loop, followed by a zero-g roll. The vertical loop was the largest on any coaster until 2013. There are six inversions in all, the other four being a cobra roll and double corkscrew. I thought that the combination of elements in such a scenic setting made for a very good ride. And at 2:35, you get a lot of ride. I liked Superman Krypton Coaster enough to ride it three times in succession .and thought that it stacks up well against other inverted coasters I’ve ridden. 4 out of 5 stars. For more information about rides at Six Flags Fiesta, visit www.sixflags.com/fiestatexas/
Sunday, April 7, 2013
BATMAN: THE RIDE
SIX FLAGS GREAT ADVENTURE
I had
observed Batman: The Ride from the loading area of Nitro on numerous occasions
and never felt the slightest inclination to ride it because I’d heard that it
was sufficiently disorienting to induce headaches and nausea. However, I was ready for a new
experience and decided to take the plunge.
A suspended coaster with multiple inversions, Batman is in operation at
a number of Six Flags parks although there are differences in the ride from
park to park so this review will be confined to the one at Six Flags Great
Adventure. The ride is nicely themed,
accessed through a tunnel, and boarded in a dark area no doubt designed to
resemble the Batcave. Once dispatched, the
train climbs the 105-ft. lift hill, drops on a curve and immediately traverses
the periphery of a very tight loop. (The
loop is so tight that for the train to actually travel inside the loop would be
an impossibility.) It then goes into a
zero-g roll and around another loop before a drop followed by two
corkscrews. What struck me most about
this ride was the intensity and relentlessness.
This is a coaster with very abrupt directional changes which occur sequentially
and rapidly, leaving the rider with no time to regroup. I didn’t know whether I was coming or
going. The maximum g-force is 4 and it can certainly
be felt. Parenthetically, I had struck up a conversation with a young couple
who got on the ride just before I did.
When the one train that was running at the time returned to the station,
I asked them what they thought of the ride and the guy said “She’s going to be
sick!” This did not bode well, as I was
next to ride, but contrary to my expectations, I actually enjoyed the
ride. The feeling of disorientation and
dizzying inversions were to some extent thrilling. However, I must say that although I did not
become nauseated, I did feel lightheaded at the end of the ride and decided that it
was a good time to get some lunch, chill out and regain my equilibrium. I would not recommend Batman: The Ride to
anyone prone to motion sickness but would recommend it to anyone else
interested in having a good ride. 3 ½ out
of 5 stars. For more information about
rides at Six Flags Great Adventure, visit www.sixflags.com/greatadventure/
Saturday, March 30, 2013
SUPERMAN: ULTIMATE FLIGHT
SUPERMAN AT SIX FLAGS GREAT ADVENTURE
The most
intriguing thing about this coaster, in operation at several Six Flags parks,
is the concept and its implementation, the concept being flight simulation. This is achieved by pronating the train
prior to dispatch so that the riders are riding face down. For me, this was a novelty and although I
suppose that the intention was to create a sensation of flying freely, I found
that it contributed to a heightened sense of vulnerability. I knew that my harness was nice and snug but
nevertheless felt as if I was going to pitch forward and fall out of the train
at any moment during the ascent of the 106-foot lift hill. The train drops 100 feet and shortly
thereafter proceeds into its signature element, a 78-foot pretzel loop (see 4th
photograph). This is undoubtedly one of
the highlights of the ride, partly because of the sudden, unexpected
acceleration and plunge to the ground.
Other notable elements of the ride are two horseshoe turns and a nice
inline twist. I tried to capture this
last element in the 3rd photograph but it didn’t come out very well,
as you can’t see the train rolling over. Anyway, Superman: Ultimate Flight provides an interesting, different and fun
ride experience. The only thing I
definitely disliked was having to maintain this posture (see 5th
photograph) at the end of the ride for several minutes, with my hair falling
all over my face, while stuck outside the loading area waiting for the next
train to be dispatched. 3 out of 5
stars. For more information about rides
at Six Flags Great Adventure, visit www.sixflags.com/greatadventure/
Monday, December 31, 2012
SHEIKRA
Busch Gardens Tampa
This was to some extent déjà vu, as I knew that SheiKra was very similar in design to Griffon, another dive coaster, at Busch Gardens Williamsburg. Still, it was a different coaster and a new experience, one well worth having. Whereas Griffon consists of 3 rows that seat 10 across, SheiKra consists of 3 rows that seat 8 across. As the ride is dispatched, the floor drops out, the train makes a right turn to the 200-foot lift hill and at the top of the hill, makes a U-turn to the first drop. It hangs the riders over the drop for some very suspenseful seconds – and like Griffon, affords a breathtaking view of the park – before abruptly dropping them 200 feet at a 90-degree angle. Awesome! Although I’d been through this drill twice before, hanging over a precipice and going almost straight down is always a thrill. This is followed by a 140-foot Immelmann loop and a second drop of 138 feet. At the second drop, the riders once again hang over the edge before plunging into a tunnel. I thought that the tunnel was a nice touch. The splashdown after a turnaround is more like a splash-up, as the water sprays out as the train reaches the bottom of the turn and goes up into a helix. The riders don’t get wet but anyone standing outside the ride close to the track had better watch out! SheiKra is a thrilling coaster with an unusual twist. 4 ½ out of 5 stars. For more information about rides a Busch Gardens Tampa, visit seaworldparks.com/buschgardens-tampa
This was to some extent déjà vu, as I knew that SheiKra was very similar in design to Griffon, another dive coaster, at Busch Gardens Williamsburg. Still, it was a different coaster and a new experience, one well worth having. Whereas Griffon consists of 3 rows that seat 10 across, SheiKra consists of 3 rows that seat 8 across. As the ride is dispatched, the floor drops out, the train makes a right turn to the 200-foot lift hill and at the top of the hill, makes a U-turn to the first drop. It hangs the riders over the drop for some very suspenseful seconds – and like Griffon, affords a breathtaking view of the park – before abruptly dropping them 200 feet at a 90-degree angle. Awesome! Although I’d been through this drill twice before, hanging over a precipice and going almost straight down is always a thrill. This is followed by a 140-foot Immelmann loop and a second drop of 138 feet. At the second drop, the riders once again hang over the edge before plunging into a tunnel. I thought that the tunnel was a nice touch. The splashdown after a turnaround is more like a splash-up, as the water sprays out as the train reaches the bottom of the turn and goes up into a helix. The riders don’t get wet but anyone standing outside the ride close to the track had better watch out! SheiKra is a thrilling coaster with an unusual twist. 4 ½ out of 5 stars. For more information about rides a Busch Gardens Tampa, visit seaworldparks.com/buschgardens-tampa
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