ROLLER COASTER REVIEWS

Wednesday, September 26, 2012

WILD EAGLE

Wild Eagle, Dollywood


America’s first wing coaster, Wild Eagle is a groundbreaker and a must-ride.  I had ridden in wing seats (Skyrush) and other off-the-track seats (Griffon) but a coaster on which all of the seats are off the track was a novelty.   Even the loading area was different, as this is the first coaster I’ve ridden on which the train is loaded from opposite sites of the platform.  (As you enter the station, a park employee directs you to go up the steps either right or left.)

 Because of the coaster’s design, I expected to feel a heightened sense of vulnerability and did.   The 210-foot lift hill was somewhat daunting, giving rise to anticipation of what would happen on the other side.   What happens on the other side is a 135-foot drop remarkable for the sense it gives of free-floating, with nothing but air beneath the rider.  The train then goes into a 110-foot vertical loop.  If I felt a heightened sense of vulnerability, I also felt a heightened sense of freedom.  There are four inversions in all, including the vertical loop, zero g-roll, Immelmann loop and corkscrew – and all of them were awesome.  Travelling through these inversions on a wing coaster was like soaring through the air.   Wild indeed!   I also thought that the airtime was good, especially toward the end of the ride.  Unfortunately, it was difficult to get a good photograph of Wild Eagle, as it’s built on a mountain or hill or whatever they call it, and the track in its entirety is not visible from the ground.  Anyway, Wild Eagle proved to be quite a treat.  4  out of 5 stars.  For more information about rides at Dollywood, visit www.dollywood.com/





THUNDERHEAD

Thunderhead, Dollywood


This coaster with a twister layout has been repeatedly ranked among the top ten and in comparing it with the other 6 coasters I’ve ridden on the top ten list, I can appreciate why.   It has all the elements of a world class woodie, and then some.    The first drop of 100 feet at a sharp right angle was delicious and the rest of the ride was super.   Thunderhead is full of steeply banked turns – see the overbanked turn in two of the photographs -  and feels faster than the actual speed of 53mph, thundering into the loading station mid-ride, above the loading platform.  The station fly-through is a distinctive and fun element for both riders and spectators.   (I would have waved to those in line but wasn’t sure there was enough clearance to do so without losing an arm!)    Thunderhead provides a very good ride experience and constitutes an example of a woodie which isn’t unduly rough or in any way punishing.  4 out of 5 stars.   For more information about rides at Dollywood, visit www.dollywood.com/  First two photographs courtesy of Coasterimage.com






MYSTERY MINE

Mystery Mine, Dollywood


This coaster is very aptly named because part of the ride is indoors and what happens inside the mine is indeed a mystery to the uninitiated.  Some interesting things happen inside the mine, such as the train stopping in total darkness.  There are odd shapes, eyes seemingly looking at you and cackles.  It's pretty weird and eerie but in a fun way.  Upon exiting the mine the first time, the train goes up a lift hill at a 95-degree angle; it really does feel as if you’re going straight up.  Inside the mine for the second time, riders are treated to another steep ascent and spectacular effects with flames bursting forth and a sensation of intense heat. The two inversions -  heartline roll and dive loop - take place outside the mine and are pretty entertaining, especially the last one.  However, the ride on the whole tends to be a bit on the rough side.   A ride operator suggested holding onto the harness to avoid banging my head, and this was good advice.  One thing which struck me as unusual about this coaster was the configuration of the train, which consists of only two rows seating four across.   Mystery Mine is a fun and fairly original ride.  3 ½ out of 5 stars.  For more information about rides at Dollywood, visit www.dollywood.com/



TENNESSEE TORNADO

Tennessee Tornado, Dollywood


Because this coaster is pretty much obscured from view except for the lift hill and a large vertical loop, and I hadn’t researched it beforehand, I had no idea what I was letting myself in for.  I just hoped that it wasn’t anything too extreme, and it wasn’t.    After the train is dispatched, it goes around a bend, turns right and proceeds up the lift hill.   It then drops 128 feet,  banking right, on what proved to be a very good airtime hill, before entering a tunnel.   The ride features two overbanked turns and 3 inversions – 2 loops and a sidewinder.  The 110-foot loop  is purportedly the tallest one on an Arrow Dynamics coaster.   I thought that Tennessee Tornado was a pretty good coaster and a really fun ride, smoother than anticipated.    I'm not certain whether the on-ride cameras are still in  place (didn't notice) but as of 2008, Dollywood added video cameras to the first three rows,  enabling riders to record their rides and upload them onto YouTube.  3 1/2 out of 5 stars.  First photograph courtesy of Coasterimage.com.   (Unfortunately, my photographs are overexposed because I had to shoot into the sun through the trees.) For more information about rides at Dollywood, visit www.dollywood.com/




Monday, September 17, 2012

STEEL FORCE

Steel Force, Dorney Park

This coaster is noteworthy for being the first one on the East Coast to break the 200-foot barrier.  Now that it’s 15 years old and a multitude of other coasters with 200-foot + drops has sprung up, it no longer seems so remarkable.  I had expected the first drop of 205 feet to be somewhat more exciting than it was; I didn’t feel the same intensity as I felt on the first drop of Nitro, Apollo’s Chariot or other coasters of similar height.  However, I think that this was partly because I started out in the front seat and the train hangs over the drop for what seems like several seconds before plummeting 205 feet into a tunnel.  The back seat is a different story but I’ll get to that in a bit.  Despite my disappointment in the first drop, I thought that the coaster was well designed with a couple of outstanding elements.  There are some good airtime hills and the 510-degree helix was wonderful.  After the second hill following the brake run, the train enters another tunnel and goes over some bunny hills before returning to the station.   And on the subject of the station, I was impressed by the speed and efficiency with which the train was loaded and dispatched. 

As for the back seat, this is where you want to be to get the maximum ride experience.  From the back of the train, the 205-foot drop and everything else is significantly better.  There is delicious airtime, both floater and ejector.  I was getting bounced in my seat and could even see the lap bar, although locked, actually move up and down on the airtime hills.  (This is the only hypercoaster I can recall riding on which the lap bar never touches the rider’s body.)   This was so much fun!

One other thing I noticed about Steel Force is that it felt a bit bumpy at the top of some of the drops, lacking the smoothness I have come to associate with steel coasters.  Still, it’s a good ride and I would definitely recommend it.  4 out of 5 stars.  For more information about rides at Dorney Park, visit www.dorneypark.com/




TALON

Talon The Grip of Fear, Dorney Park

 After Alpengeist, one of my all-time least favourite coasters, I said that I would never again ride an inverted suspended coaster.  However, I was feeling adventurous and decided to try Talon, which looked pretty interesting.  It was interesting, more than interesting.  After the 135-foot lift hill, the train plunges 120 feet, banking right, and goes up into a 98-foot vertical loop.  There are four inversions in all, the other three being a zero-g roll, Immelmann loop and corkscrew.   I've never had so much being flat on my back!  Highlights of the ride include the zero-g roll and very low, steeply banked turn.  The latter element was really wild and a first for me.  I had an odd perception of being totally disconnected from the train, flying just above the ground.  At any rate, I found this ride immensely entertaining.  I had just gotten off Hydra the Revenge before getting on Talon and although Hydra has more inversions, I think that Talon is by far the better of the two rides.  In fact I would go as far as to say that it's one of the best inverts in existence.   4 1/2 out of 5 stars.  For more information about rides at Dorney Park, visit www.dorneypark.com/





HYDRA THE REVENGE

Hydra The Revenge, Dorney Park


What I found most intriguing about Hydra the Revenge is that it’s the only coaster I’ve ridden thus far which features an inversion before the lift hill.  After the floor drops out from the loading area and the train is dispatched, this coaster rolls you over, makes a turn, climbs 95 feet, drops you 105 feet and sends you into a loop.   There are 6 or 7 inversions; there is apparently some controversy about this, as some claim that riders are inverted during the dive loop and others claim that they are only sharply banked.   I’m not sure about this, even after watching the video I shot.  However many inversions there are, they were all enjoyable, with the zero g-roll probably being the best one.  It was a fun ride but nothing exceptional.  3 out of 5 stars.  For more information about rides at Dorney Park, visit www.dorneypark.com/




Monday, September 10, 2012

BIZARRO SIX FLAGS GREAT ADVENTURE

BIZARRO

SIX FLAGS GREAT ADVENTURE


I had always bypassed this coaster on visits to Six Flags Great Adventure because I 'd never enjoyed going through vertical loops.  (That has since changed.)  However, finding myself stuck at the park for 10 hours one day, at the suggestion of someone who had been following my blog I decided to give it a go and am glad I did.  Bizarro, formerly known as Medusa, certainly exceeded my expectations.  Just before the ride is dispatched, the floor drops out from the loading area.  The train then climbs 142 feet, reaches a platform, plunges 132 feet at a right angle and goes up into a 119-foot vertical loop.  This is followed by a dive loop and zero-g roll.   Towards the end of the ride, riders go through a cobra roll, which hangs over the entrance to the ride, and interlocking corkscrews.

 There is a total of 7 inversions – one more than on Alpengeist, which I absolutely hated – and all of them proved to be thoroughly enjoyable.  I got the feeling that there was a little something extra on a couple of them and was impressed by how smooth this ride is.  Also worth mentioning is the speed  – 61mph.– and special effects.   As the train travels through the dive loop,  flames shoot up from the ground on both sides of the track.   The heat can be felt by not only the riders but by those waiting in line to ride.  When I first rode this coaster, it had a Bizarro-themed soundtrack blasting out of the speakers behind the seats but when I rode it the following year, the sound effects had been removed.  With or without sound effects,  Bizarro was so much fun that I rode it repeatedly.  4 out of 5 stars.   For more information about rides at Six Flags Great Adventure, visit www.sixflags.com/greatadventure/





Sunday, September 2, 2012

INTIMIDATOR 305

INTIMIDATOR 305

Kings Dominion


I had been looking forward to riding this Intamin giga coaster and refused to be intimidated by the size and speed.  You can see Intimidator 305 in the background as you enter the Kings Dominion parking lot and it strikes a mighty pose.  It also delivers one hell of a punch.  The 300-foot first drop was, as I had anticipated, awesome.  Although there are no sizeable drops after this one – there IS one good airtime hill – there are other elements which make this ride noteworthy.  The most remarkable aspect of the ride – other than the first drop, of course – is the number of twists in the track.  The sharp twists in an otherwise flat track were amazing, like nothing I had ever experienced.  Guy in the seat behind me yelled “Holy shit!” and that pretty much sums it up.  It’s quite a ride.

Comparisons between Initimidator 305 and Millennium Force are inevitable, as they’re the only 2 coasters with a 300-foot droop at the time that I am writing this, both were built by Intamin and both use cable lifts.  Both coasters have outstanding features and I can’t say that one is better than the other although I am leaning slightly in favor of Millennium Force because of the scenery (breathtaking view of Lake Erie from the lift hill) and diversity (e.g., overbanked turns and tunnels).   I did think that the first drop on Intimidator was a little more intense, possibly because of the slightly steeper angle of descent (85 degrees as opposed to 80 degrees).   The ride duration, however, is shorter - just over a minute, but it's about as action-packed a minute as you're going to get on any coaster.

There are two things I didn’t much like about Intimidator: 1) the time from loading to dispatch struck me as inordinately long; and 2) the harnesses struck me as cumbersome and probably unnecessary on a coaster with no inversions.   When I rode, there was a definite lag before we heard the recorded “Gentlemen, start your engines!” and off we went.  As for the harnesses, although they’re soft – unlike those on many coasters – these contraptions were a pain in the neck to get in and out of with little room for sliding the head out at the end of the ride.

Despite the drawbacks mentioned above, I liked Intimidator 305 enough to ride it 7 times.  It’s a gem. 5 out of 5 stars. For more information about rides at Kings Dominion, go to www.kingsdominion.com/




VOLCANO

VOLCANO

Kings Dominion


The sign outside this ride says VOLCANO THE BLAST COASTER and it truly is a blast, in more ways than one.  Never a fan of suspended coasters, I didn’t expect to like this ride so was pleasantly surprised; I liked it so much that as soon as I got off, I got right back on.  Once the train is dispatched, it ascends to a tunnel where there is a pause before the riders are launched from 0 to 70mph.   There are four inversions on the twisted track and they are by far the wildest and most enjoyable I have ever experienced.  They’re startling and totally unexpected, but startling in a good way.  Not at all rough like those on Anaconda; just a whole lot of fun.  I was thinking WHOA, while laughing my head off.   Particularly noteworthy is the roll out at 155 feet, during which the train is completely inverted.  Everything on this ride happens so fast that you don’t know whether you’re coming or going.   The second launch comes as a complete surprise and blasts the riders out of the volcano.   You suddenly find yourself upside down looking straight up at the sky, and this is quite a moment.   If you look around you during the inversions and realize how high up you are, it's almost scary.  The ride is short  - just over a minute – but sweet.   4 out of 5 stars.  For more information about rides at Kings Dominion, go to www.kingsdominion.com/


ANACONDA KINGS DOMINION

Anaconda

Kings Dominion


This looked like an interesting ride although I had some reservations about getting on it – with good reason, as it turns out.  Once harnessed in and having reached the point of no return, I told myself OK, let’s do it and get it over with.  From the loading station, the train ascends 128 feet and descends 144 feet into a tunnel, then goes up into a vertical loop followed immediately by a half corkscrew.   These first two inversions were extremely rough; I banged my elbows and hit my head against the harness several times.   That was enough to spoil the ride, as I don’t find getting beaten up by a roller coaster  to be much fun.   Fortunately, the final two inversions were actually a pleasure, as they were not nearly as rough as the first two.   I would by no means classify this as a high thrill ride and it doesn’t travel at high speeds but does have some nice elements and is probably a good coaster for its type. 3 out of 5 stars. .  For more information about rides at Kings Dominion, go to www.kingsdominion.com/

THE HURLER KINGS DOMINION


The Hurler

Kings Dominion

This coaster is fairly unremarkable by today’s standards.  It’s a classic woodie with all that that implies.   After ascending an 83-foot lift hill, the train makes a turn before arriving at the first drop.  The 80-foot drop is nothing to write home about and the rest of the ride is about the same, consisting of a banked turn and series of drops most notable for their bumpiness.  The maximum speed is only 50mph.   I found it to be a fun ride with some pops of airtime but a rough one.  It was rough even in the front row so I can only imagine how rough it must be in the back.   2 ½ our of 5 stars.  For more information about rides at Kings Dominion, go to www.kingsdominion.com/